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Kanegafuchi Station - 鐘ケ淵駅

I created this scene, inspired by Kanegafuchi Station in Sumida, Tokyo, as a personal project during my free time to push my skills and creativity.
For this project, I decided to make all the tileable textures exclusively in Substance Designer to push my capabilities. For the non-tileable textures, I switched between Photoshop and Substance Painter, depending on what each specific part required.
All models were crafted in Maya. The hero props were baked in Marmoset Toolbag and textured in Substance Painter.
The whole scene runs in Unreal Engine 5 and is optimized for real-time rendering.